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Subnautica 2 Sells 4M Copies, but Devs Dismissed Player Requests for Rocket Launchers and Laser Guns


Unknown Worlds Entertainment has officially broken the internet by confirming that Subnautica 2 has sold a jaw-dropping four (4) million copies within just five (5) days of its Early Access launch. Gamers worldwide are closely watching as the publisher confirm this massive cash influx which easily clears the burden of proof for "financial blockbuster" achievement. This effectively rendered any lingering corporate anxiety about the game's viability null and void. On Steam alone, concurrent player counts peaked at a terrifying 467,582. This statistics proved that millions of gamers willingly signed an invisible liability waiver to get their digital hearts stopped by deep-sea horrors all over again.

Despite the astronomical player count, the oceanic sequel is maintaining a "Very Positive" rating on Steam, even as early players flood forums with panic-induced bug reports and petition to include weapons to kill fishes. Unknown Worlds responded to player feedback regarding the killing of fishes by gently reminding fans that the franchise is built on exploration, not aquatic warfare. The studio's official stance remains: "No, you cannot have rocket launchers or laser guns, please accept your role as part of the local food chain or seek mediation with the nearest leviathan."

The record-breaking launch comes as a massive relief for parent company Krafton, following months of highly publicized corporate tension and legal skirmishes with ousted studio leadership. Industry analysts joke that while the executive suits were busy filing motions in discovery, the developers were busy crafting an absolute goldmine. With the game projected to remain in Early Access for at least two (2) more years, players have plenty of time to enjoy the deep-sea view. This of course assuming that Krafton's legal team doesn't accidentally trigger a hostile takeover from a local Reaper Leviathan first.

Certiorari ad Ludum

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