October 6, 2017

Ragnarok Online 2: Advent of Valkyrie - Master Rogue Level 40 PvE Build

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A PvE (Player Versus Environment) Master Rogue in Ragnarok Online 2: Advent of Valkyrie is a rare build. Not everyone is keen on making a PvE Master Rogue since this class is designed to excel in PvP. PvE build is the contrast of a PvP build Master Rogue, in PvP you invest everything on taking down players ASAP. PvE however focus more on surviving against monsters, therefore, PvE build invests primarily on HP/Defense and secondary on Vigor, while damage is the least priority. A PvE Master Rogue should aim for max Vigor, 25k+ Defense, 100k+ HP and 36%+ Parry.

Stats

STR: Each point will increase Physical Attack by 2, Parry by 1 and Hit by 3.
AGI: Each point will increase Hit by 1, Critical by 2 and Dodge by 2.  
INT: This stats give no benefit for Master Rogue.  
WIS: Each point will increase SP by 15 and SP Recover potion effect rate by 0.10%.  
VIT: Each point will increase HP by 13 and HP Recover potion effect by 0.20%. 

At Master Level 40, I highly recommend to put all +375 bonus stats to VIT. While it is tempting to go for AGI or STR build, it is not viable in Jawaii Island monsters, especially the bosses. 

Other Relevant Stats for PvE Master Rogue:
Vigor: Decreases Cooldown of all skills.
Parry: Decreases incoming damage by 50% when Parry succeeds.
Penetration: Ignores target's defense by a certain percentage.

Skills

Attack Rotation
Hiding > Cross Impact > Dual Stab > Double Attack > Moonlight Dance. Then repeat the Cross Impact > Dual Stab > Double Attack sequence, use Gangster Paradise, Crescent Moon or Moonlight Dance in between. Use AoE Stun pet and Rolling Cutter for mobs. With max Vigor a Healer Pet, AoE Stun Pet and Defensive Buff Pet could be summoned simultaneously. 

Offensive Skills
  • Double Attack (1/5): Requires Dagger, Claw or Dual Dagger and 2 points of SP to cast. At a range of 2 meters, attacks the enemy and inflicts damage equaling 170% of your Physical Attack, then obtain 1 Combo Point. This is an instant cast skill and the cooldown depends on your Vigor. I highly recommend to keep this skill at level 1. 
  • Deadly Blow (1/5): Requires Dagger, Claw or Dual Dagger and 2 points of SP to cast. At a range of 2 meters, strikes the enemy with Blow of Death and inflicts damage equaling to 170% of your Physical Attack. It consumes all Combo Points and inflicts additional damage equaling to 7% of your Physical Attack for each Combo Point consumed. This is an instant cast skill and has no cooldown. I recommend to keep this skill at level 1. 
  • Dark Illusion (1/5): Requires Dagger, Claw or Dual Dagger and 2 points of SP to cast. At a maximum range of 20 meters, appears and attacks from behind the enemy and inflicts damage equaling to 210% of your Physical Attack and obtain 1 Combo Point. This skill always lands as Critical Hit and you need to be in Hide state to cast. This is an instant cast skill and the cooldown depends on your character's Vigor. Keep this skill at level 1. 
  • Dagger Throwing (1/5): Requires Dagger, Claw or Dual Dagger and 2 points of SP to cast. At a maximum range of 20 meters, throws a dagger to distant enemy and inflicts damage equaling to 184% of your Physical Attack. This is an instant cast skill and the cooldown depends on your character's Vigor. Keep at level 1. 
  • Meteor Assault (1/5): Requires 2 points of SP to cast. Generates Shock Wave on the ground and inflicts damage equaling to 171% of your Physical Attack, damaging up to 3 nearby enemies in a 2 meter radius. This skill is cast instantly and the cooldown depends on your character's Vigor. Keep this skill at level 1.
  • Cross Impact (5/5): Requires Dagger, Claw or Dual Dagger and 13 points of SP to cast. At a range of 2 meters, attacks the enemy and inflicts damage equaling to 700% of your Physical Attack and obtain 1 Combo Point. This is an instant cast skill and the cooldown depends on your character's Vigor. This is one of your offensive skills included in your skill rotation, Max this skill to level 5. 
  • Dual Stab (1/10): Requires Dagger or Dual Dagger and 1 points of SP to cast. At a range of 2 meters, simultaneously stabs the enemy with weapons in both hands and inflicts damage equaling to 143% of your Physical Attack and obtain 2 Combo Points. This skill has a 3% probability of obtaining Detect Weakness buff which gives damage bonus to Deadly Blow and Moonlight Dance. This is an instant cast skill and the cooldown depends on your character's Vigor. It is tempting to max this skill, but the only reason you use this skill is for obtaining additional Combo Point and unlocking the next skill. Keep this skill at level 1, the skill points is better invested to other skills. 
  • Rolling Cutter (6/6): Requires Dagger or Dual Dagger and 4 points of SP to cast. Throws multiple blades to inflict damage equaling to 182% of your Physical Attack to up to 10 nearby enemies, and causes Bleeding that inflicts additional damage equaling to 27% of your Physical Attack every 2 seconds for 10 seconds. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. This is an instant cast skill and has no cooldown. As a PvE Master Rogue, this skill is your primary offensive skill against mobs. This skill is best used with Vador and Giant Driller pets. Mobbing is only suitable if you have a party, unless you are fighting low level monsters. 
  • Crescent Moon (10/10): Requires at least 1 Combo Point and 12 points of SP to cast. At a range of 2 meters, spins in the air and kicks the target and inflicts damage equaling to 380% of your Physical Attack, and causes Knock Down for a short period. The duration of the effect is increased by 1 second for every Combo Point consumed. Target is also inflicted with Fracture debuff effect for 10 seconds. When Fracture is in effect, HP and SP recovery is disabled and Movement Speed is decreased by 70%. This skill is cast instantly and the cooldown depends on your character's Vigor. Max this skill to get the full benefits of Fracture effect. 
  • Moonlight Dance (10/10): Requires at least 5 Combo Point, Dagger or Dual Dagger weapons and 56 points of SP to cast. At a range of 2 meters, attacks the target with a show of dazzling dance of daggers and inflicts damage equaling to 1,420% of your Physical Attack. This skill inflicts additional damage equaling to 30% of your Physical Attack if Detect Weakness is in effect. This skill is cast instantly and the cooldown depends on your characters Vigor. This skill is your ultimate attack, and it is only proper to max this.
Support Skills
  • Hiding (3/3): Requires Dagger, Claw or Dual Dagger. Hides in the shadow. The first skill cast while in Hide state inflicts critical damage. Hiding cannot be used when in combat state. Hiding is an instant cast skill and the cooldown depends on your character's Vigor. Max this skill, as a hiding class it is a must. 
  • Mark of Genocide (5/5): Requires 14 SP to cast, an instant cast buff that increases Critical Hit Rate of all Party and Attack Squad members by 10% for 30 minutes. Cooldown depends on character's Vigor. I recommend to max this skill. 
  • Poisoning Weapon (1/5): Requires Dagger, Claw or Dual Dagger. When using poison laced weapon attack skill, the target may be poisoned with 30% success rate. Poisoned target will be inflicted with additional damage equaling to  17% of your Physical Attack every 2 seconds for 20 seconds. This buff is cast instantly and the cooldown depends on your character's Vigor. Keep at level 1. 
  • Smoke Bomb (6/6): An instant cast skill that immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 5 seconds after casting the skill. This skill has a 90 seconds cooldown at level 6, but can be further reduced with high Vigor. I recommend to max this skill because it is your life saver in tough situations. 
  • Dirty Plan (1/5): An instant cast skill that instantly obtains 5 Combo Points and resets the Cool Time of all your skills. This skill has a cooldown of 200 seconds at level 1, but can be further reduced with Vigor. Even though it is tempting to max this skill, you only use this during successive combo in PvP or if you're in a pinch and needed to reset your smoke bomb. Combo Mastery is enough to sustain your Combo Point need during combat. 
  • Gangster Paradise (5/5): Requires at least 1 Combo Point and 4 SP to cast. An instant cast self-buff skill that consumes Combo Point and recovers 12% of your HP every 2 seconds. The duration of the effect is increased by 2 seconds for every 1 Combo Point consumed. At level 5, this skill has 40 seconds cooldown but can be further reduced by Vigor. This your main support skill, together with Assassin Elder pet, you'll become a semi-tank character. 
  • Unstable Doping (5/5): An instant cast self-buff skill. When attack skill is used, Physical Attack or Critical Hit Rate may be increased by 20% for 30 seconds with 20% success rate. Effects of Adrenaline Rush is activated for 3 minutes when Potion is used to restore HP, and Attack is increased by the amount equaling to 10% of restored HP. Effects of Adrenaline Rush is applied for up to 30% of the total combined Attack of Basic Stat and Equipment Stat. This skill's cooldown depends on the Vigor of your character. Unstable Doping is your own unique ultimate offensive buff, maxing this skill is a must. 
  • Mark of Death (0/10): An instant cast enemy debuff skill. At a maximum range of 10 meters, put dead mark on target and increase the damage by 20%. If the target is Rogue, 20% additional damage will be applied. Target's Movement Speed will be decreased by 50%. This skill's cooldown depends on the Vigor of your character. When it comes to this skill, debates were a common thing. In my opinion, for a PvE build this is not necessary at all. Some of your party members may shun you for not having this skill but the crux of the matter is your skill points is better invested on Gangster Paradise and Rolling Cutter. After all, your aim is to survive at all costs. However, you may get this skill by reducing points from Moonlight Dance or Rolling Cutter. 
  • Ymir Child Cthulhu (3/3): Your ultimate buff, infuses the magical power of Ymir's Heart with you faith and creates usable energy. Increases your Attack and Movement Speed by 30% and Penetration by 450. Cooldown depends on your character's Vigor. No questions asked! Max this skill.
Passive Skills
  • Combo Training (3/3): When skill that obtains Combo Point is used, 1 additional Combo Point is obtained with 20% success rate. With Combo Points being your lifeblood, it is proper to max this skill.
  • Combo Mastery (3/3): When attack skill is used, the next skill that consumes Combo Point may be cast without consuming any Combo Points with 20% success rate, and achieve the effect as if 5 Combo Points are consumed. This skill is your secret weapon, maxing this skill grants you almost unlimited use of skills that requires Combo Points.
Note: 5 skill points from Smoke Bomb and 5 skill points from Crescent Moon can be redirected to Mark of Death if you feel it is more important to your gameplay.

Cards

Slot 1: +10 Queen Serenia Card [Epic+]
Slot 2: +10 Queen Serenia Card [Epic+]
Slot 3: +10 Hidden Beach's Arista Card [Epic+]
Slot 4: +10 Garden Protector Ormes Card [Epic+] 
Slot 5: +10 Garden Protector Ormes Card [Epic+] 

Overall these five cards will give your character 980 VIT, 1,013 Vigor, 489 Penetration, 250 STR, 200 Critical and 250 Haste. While it is extremely difficult and expensive to collect this cards, the effects is worth the trouble.

Gears

Weapon 
  • +20 Serenia's Dual Dagger: I recommend to put 2 pieces Bind Rune of Strength +80 and 1 piece BlueSeed Rune[50] on the weapon slots. For the honing, the first line must be VIT and the second line must be Defense. The last three remaining lines can be either Attack Power or VIT. 
Armors 
Armor honing must be focused on defense. Like the weapon honing, the first line of hone must be VIT, the second hone must be Defense and the remaining three lines must be either Defense or VIT.
  • +20 Serenia's Light Armor Helmets: Unfortunately you can only put 1 rune in Serenia headgears. I recommend to put 1 piece Bind Rune of Strength +80.
  • +20 Serenia's Light Armor Plates: 1 piece Bind Rune of Strength +80 and 1 piece GreenSeed Rune [Armor 25] is recommended for the rune holes. 
  • +20 Serenia's Light Armor Pants: 1 piece Bind Rune of Strength +80 and 1 piece BlueSeed Rune[50] is recommended. 
  • +20 Eddga Tunic Gloves: 2 pieces Bind Rune of Strength +80 and 1 piece BlueSeed Rune[50] is recommended for the rune holes. I choose Eddga Tunic Gloves over Serenia's Light Armor Gloves because it gives Penetration and a bit of AGI. 
  • +20 Serenia's Light Armor Boots: 2 pieces Bind Rune of Strength +80 for the rune holes.
Accessories
  • Serenia's Necklace: VIT Seal of about 70+ and 1 piece Bind Rune of Strength +80 is recommended.
  • Serenia's Earing: VIT Seal of about 70+ and 1 piece Bind Rune of Strength +80 is recommended. 
  • Serenia's Ornaments: VIT Seal of about 70+ and 1 piece Bind Rune of Strength +80 is recommended. 
  • 2 Pieces Serenia's Ring: VIT Seal of about 70+ and 1 piece Bind Rune of Strength +80 is recommended for each rings.
Costumes
All costumes from head accessories down to shoes must have 3 slots each. Put Bind Rune of Strength +80 and +50 to available rune holes. To complete the rune holes you will need 15 pieces Bind Rune of Strength +80 and 9 pieces Bind Rune of Strength +50. Completing the set will give you a total 1,650 bonus STR.

Pets

Giant Driller: A 5 star pet pet comes with the skill AoE Stun.
Vador: A 4 star pet pet comes with the AoE Offensive skill Wide Area Attack.
Gorem: A 3 star pet pet comes with the buff skill Damage Reduction and HP/SP Increase.
Assassin Elder: A 4 star pet pet comes with the buff skill DoT heal.

Titles

A Lawless World!: Gives 200 STR, 200 AGI, 200 INT, 100 WIS and 100 VIT. This title in my opinion is better than Hellion on the Island even though this build is investing on defense. The reason for that is if you completed the recommended hones, adding more defense Defense from Hellion on the Island becomes negligible. Whereas the 200 STR and 200 AGI from A Lawless World! will give you more Parry and Dodge.

Christmas Wreath: Gives 400 Attack Power, 400 Magic Power 500 Defense and 150 Vigor. All the bonus of Christmas Wreath is very beneficial for a PvE Master Rogue, Attack Power, Defense and Vigor is a trifecta of attributes that you need.

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