June 18, 2019

Ragnarok M: Eternal Love - Elemental Attributes Guide

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"Elemental Attribute" is a mechanic of Ragnarok M: Eternal Love that categorizes monsters into ten different Elements. The attributes are Wind, Earth, Water, Fire, Neutral, Holy, Dark, Ghost, Undead and Poison. Each of these elemental attribute possesses unique characteristics wherein each can be weak or strong against other. Knowing the weakness and strength of each elemental attribute can significantly increase you damage output or defend yourself effectively. This guide contains an elemental attribute table which shows the weakness and strength of each attribute. It also contains the list of consumable items and cards that affect elemental attributes. 

Elemental Attributes Table

The table below shows the modifiers of each elements. The modifiers are expressed in percentage. If the modifier is 100%, that means there is no penalty, a 200% modifier means double damage dealt, a 75% modifier means the damage is reduced by 25% and 50% modifier means the damage dealt is reduced by 50%. 

Attacker Defender
Wind Earth Water Fire Neutral Holy Dark Ghost Undead Poison
Wind 25% 50% 200% 100% 100% 75% 100% 100% 100% 75%
Earth 200% 25% 100% 50% 100% 75% 100% 100% 100% 75%
Water 50% 100% 25% 200% 100% 75% 100% 100% 150% 75%
Fire 100% 200% 50% 25% 100% 75% 100% 100% 200% 75%
Neutral 100% 100% 100% 100% 100% 100% 100% 25% 100% 100%
Holy 100% 100% 100% 100% 100% 25% 200% 100% 200% 125%
Dark 100% 100% 100% 100% 100% 200% 25% 100% 25% 25%
Ghost 100% 100% 100% 100% 25% 75% 75% 200% 175% 75%
Undead 50% 50% 50% 50% 100% 25% 25% 100% 25% 25%
Poison 125% 125% 100% 125% 100% 25% 25% 50% 25% 25%

Cards that Affect Elemental Attributes Modifier

Elemental attribute modifiers can be adjusted by using cards, the following are the cards that directly affect Elemental Attribute modifiers.  

Name Slot Description Unlock Deposit
Mandragora Flower Card Weapon Dmg to Wind monsters +20% Dmg to Wind monsters +2% Dmg to Wind monsters +5%
Vadon Card Weapon Dmg to Fire monsters +15% Dmg to fire monsters +2% Dmg to fire monsters +5%
Menblatt Card Weapon Dmg to Earth monsters +20% Def +4 Dmg to earth monsters +5%
Drainliar Card Weapon Dmg to Water monsters +20% M.Atk +6 Dmg to Water monsters +5%
Orc Skeleton Card Weapon Dmg to Holy monsters +20% Max HP +24 Dmg to Holy monsters +5%
Firelord Kaho Card Weapon Dmg to Earth monsters +20% Atk +12 Fire Dmg +1%
Marc Card Off-Hand Water Dmg Taken -15%, Avoid Freezing Effect Water Dmg Taken -2% Water Dmg Taken -8%
Munak Card Off-Hand Earth Dmg Taken -10%, Def +10 M.Atk +3 M.Atk +12
Aqua Elemental Card Off-Hand Water Dmg taken -15%, Dmg to water monsters +5% Max HP +28 Dmg to Water monsters +1%
Draco Card Off-Hand Earth Dmg Taken -15%, Dmg to Earth monsters +5% Max HP +28 Dmg to Earth monsters +1%
Luciola Vespa Card Off-Hand Wind Dmg Taken -15%, Dmg to Wind monsters +5% Max HP +28 Dmg to Wind monsters +1%
Centipede Card Off-Hand Poison Dmg Taken -15%, Dmg to Poison monsters +5% Max Hp +28 Dmg to Poison monsters +1%
Cornus Card Off-Hand Holy Dmg Taken -15%, Dmg to Holy monsters +5% Max HP +28 Dmg to Holy monsters +1%
Dark Shadow Card Off-Hand Dark Dmg Taken -15%, Dmg to Dark monsters +5% Max HP +28 Dmg to Dark monsters +1%
Angeling Card Armor Turn the armor's element into Holy M.Atk +20 Holy Dmg +5%
Ghostring Card Armor Turn the armor's element into Ghost, HP regen -50% Def +4 Dmg received from Ghost attacks -10%
Fire Elf Card Armor Fire Dmg Taken -15%, [Dragon Breath] damage +10% Def +4.5 M.Def +4.5
Swordfish Card Armor Turn the armor's element into Water Max HP +28 Wind Dmg +1%
Pasana Card Armor Turn the armor's element into Fire Max HP +28 Water Dmg +1%
Sandman Card Armor Turn the armor's element into Earth Max HP +28 Fire Dmg +1%
Bathory Card Armor Turn the armor's element into Dark Max HP +28 Holy Dmg +1%
Dark Lord Card Shoe When suffering attack from Physical Skills, caster has a chance to trigger Meteor Storm Lv. 10 Fire Dmg +8% Max HP +70
Santa Poring Card Accessory Dmg to Dark monsters +15% Max HP +28 Dmg to Dark monsters +1%
Anacondaq Card Accessory Dmg to Poison monsters +15% Max HP +28 Dmg to Poison monsters +1%
Kaho Card Accessory Dmg to Earth monsters +15% Max HP +28 Dmg to Earth monsters +1%
Mao Guai Card Accessory Dmg to Ghost monsters +15% Max HP +28 Dmg to Ghost monsters +1%
Giearth Card Headwear Avoid Sleeping effect Earth Dmg Taken -2% Max HP +18
Martin Card Headwear Def +10, Dmg to Dark monsters +10% M.Def +3 Max HP +36
Deviling Card Garment Neutral Dmg Taken -50%, Other Dmg Taken from Other Attributes +50% Dmg Taken Reduction +2% Max HP +70
Whisper Card Garment Ghost Dmg Taken +50%, Flee +20 Dmg to Ghost monsters +2% When equipped with Whisper Card, Ghost Dmg received -50%
Orc Zombie Card Garment Undead Dmg Taken -20% Max HP +24 When equipped with Orc Zombie Card, decreases the Atk of Undead monsters within a certain range by 20%
Raydric Card Garment Neutral Dmg Taken -10% Neutral Dmg Taken -1% Max HP +70
Harpy Card Garment Neutral Dmg Taken -8%, [Soul Expansion] Dmg +10% Def +4.5 Max HP +72
Dustiness Card Garment Wind Dmg Taken -15%, Flee +5 Max HP +28 Flee +5
Hode Card Garment Earth Dmg Taken -15%, Flee +5 Max HP +28 Flee +5
Marse Card Garment Water Dmg Taken -15%, Flee +5 Max HP +28 Flee +5
Myst Card Garment Poison Dmg Taken -15%, Flee +5 Max HP +28 Flee +5
Isis Card Garment Dark Dmg Taken -15% Max SP +20 When equipped with Isis Card, being attacked has a chance to cause target to lose SP.
Orc Baby Card Garment Neutral Dmg Taken -30%, Flee +10 Max HP +84 When equipped with Orc Baby Card, Dmg received from Neutral attacks -5%. Each time being attacked by a Neutral attack, has a chance to restore HP according to the difference between the opponent and self.
Marionette Card Garment Ghost Dmg Taken -15% Max HP +24 Napalm Vulcan Dmg increases by 10%
Jakk Card Garment Fire Dmg Taken -30%, Flee +10 Max HP +84 When equipped with Jakk Card, Dmg received from Fire attacks -20%. Each time being attacked by a Fire attack, has a chance to restore HP according to the difference between the opponent and self.

Consumable Items that Affect Elemental Attributes Modifier

All attacks deal Neutral damage except for skills that are inherently elemental. Use Flame Heart to convert your attacks to Fire, Mystic Frozen to convert to Water, Great Nature to convert to Earth and Rough Wind to convert to Wind property. For Archer class, you can craft Fire, Crystal (Water), Stone (Earth) and Wind Arrows in Payon. Look for Soldier Juncos located near Solo Took to craft arrows. Crafting costs 10 stones to craft 10,000 pieces of arrows. 

How to Check the Elemental Attribute of a Monster

You can check the each monster's Elemental Attribute by opening your Monster Album as shown below. 

To open the Monster Album, you click the "More" icon located on the upper right of your screen. Then look for the Adventure Book, click the icon to open.


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