Before you sign the guild contract and join the MVP hunt, you are legally required to review the Size Counter Chart which is the ultimate regulatory framework determining whether you actually deal damage or just splash aggressive tickles on the boss. The math is legally binding, Knives take a brutal 50% payout cut against Large monsters, Spears suffer against Small and Medium mobs, and Hammers somehow get a full pass on Medium and Large targets. Game developers essentially implemented this system as a statutory check against hyper-carry classes, ensuring that no single weapon type can monopolize the DPS charts without paying a heavy "size tax" on certain mobs.
When stepping into War of Emperium, compliance with the Medium-size meta is mandatory for survival. Because player characters fall under the Medium classification, weapon choice becomes a high-stakes corporate audit where bringing a Knife or Spear guarantees a 25% loss in operational efficiency. To breach this contract, players must invest heavily in size-nullifying items or lobby a friendly Merchant-class player to keep Weapon Perfection active 24/7. Ultimately, treating the Size Chart as optional advice rather than binding game law is the fastest way to get your raid privileges revoked and your DPS mocked in local chat.
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