Welcome back to Part X of our Warhammer 40,000: Space Marine 2 playthrough, which is delivered directly to my eyeballs via XREAL One Pro. We are kicking things off right as Titus has to legally and physically restrain Chairon from doing something incredibly reckless. We continue to fight our way into the Temple of Thassean to secure Leuze, who is fiercely protecting a glowing, highly volatile alien power core. But the real danger isn't the heretics, it’s Leuze casually revealing that Titus looks a lot like a "dead" Ultramarine who had a strange resistance to Warp energy on Graia. The look Gadriel and Chairon give Titus effectively breaches our squad's brotherhood agreement. We successfully escort Leuze and his glowing alien relic back to the Resilient, but squad trust is officially null and void. The internal heresy drama is real, brothers!
Welcome back to Part X of our Warhammer 40,000: Space Marine 2 playthrough, which is delivered directly to my eyeballs via XREAL One Pro. We are kicking things off right as Titus has to legally and physically restrain Chairon from doing something incredibly reckless. We continue to fight our way into the Temple of Thassean to secure Leuze, who is fiercely protecting a glowing, highly volatile alien power core. But the real danger isn't the heretics, it’s Leuze casually revealing that Titus looks a lot like a "dead" Ultramarine who had a strange resistance to Warp energy on Graia. The look Gadriel and Chairon give Titus effectively breaches our squad's brotherhood agreement. We successfully escort Leuze and his glowing alien relic back to the Resilient, but squad trust is officially null and void. The internal heresy drama is real, brothers!
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