Welcome back to Part IX of our Warhammer 40,000: Space Marine 2 crusade, where our routine commute to the Temple of Thassean goes horribly, legally actionable sideways. We were supposed to just hitch a ride, secure Magos Leuze, and extract Project Aurora, but the Thousand Sons filed a motion for immediate, hostile intervention. Midway through our crusade, a traitor executes a breach of peace by unilaterally terminating Veteran Sergeant Varellus’s employment contract (and his helmet) right in front of our eyes. It’s a sudden, non-consensual restructuring of our squad that sends our tactical discipline straight into the gutter, rendering pure, unredacted heresy directly onto my XREAL One Pro display.
Welcome back to Part IX of our Warhammer 40,000: Space Marine 2 crusade, where our routine commute to the Temple of Thassean goes horribly, legally actionable sideways. We were supposed to just hitch a ride, secure Magos Leuze, and extract Project Aurora, but the Thousand Sons filed a motion for immediate, hostile intervention. Midway through our crusade, a traitor executes a breach of peace by unilaterally terminating Veteran Sergeant Varellus’s employment contract (and his helmet) right in front of our eyes. It’s a sudden, non-consensual restructuring of our squad that sends our tactical discipline straight into the gutter, rendering pure, unredacted heresy directly onto my XREAL One Pro display.
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