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Part III | Warhammer 40,000: Space Marine 2 Playthrough in XREAL One Pro - The Kadaku Eviction Notice (with Explosive Precedent)


Welcome back to the campaign, brothers. In Part III of our Space Marine 2 playthrough, Titus and the boys stumble upon Captain Iden and what’s left of the Cadian 8th. Naturally, we immediately form a joint venture to aggressively repossess an orbital gun facility. The Cadians bring an armored Chimera to the party, using it as a highly persuasive, gate-crashing warrant to breach the facility's outer perimeter. Inside, we encounter a Zoanthrope trying to file a temporary restraining order against our progress. We litigate that floating brain-bug out of existence real quick, paving the way for Major Sarkaana to drop in via Valkyrie with reinforcements and a fresh batch of Tech-Priests ready to audit the facility's power grid. 

The bad news? The orbital guns are sitting at zero charge, which is a major breach of contract given the Hive Ships looming in low orbit. As Sarkaana scrambles her platoons to buy us time, the Tyranids launch a massive, class-action counterattack to retake the site. What follows is a brutal, high-stakes defense where Titus’s squad has to scale a satellite dish tower to manually reset a jammed targeting system because apparently, Adeptus Mechanicus tech support doesn't do remote troubleshooting during an active swarm. After swatting away endless waves of Gargoyles and more Zoanthropes trying to breach our defensive perimeter, we finally get the system online. Stick around for the final cutscene, where four massive orbital guns deliver the ultimate, non-negotiable eviction notice straight into the underbelly of a Tyranid Hive Ship.

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