Welcome back to the campaign, brothers. In Part III of our Space Marine 2 playthrough, Titus and the boys stumble upon Captain Iden and what’s left of the Cadian 8th. Naturally, we immediately form a joint venture to aggressively repossess an orbital gun facility. The Cadians bring an armored Chimera to the party, using it as a highly persuasive, gate-crashing warrant to breach the facility's outer perimeter. Inside, we encounter a Zoanthrope trying to file a temporary restraining order against our progress. We litigate that floating brain-bug out of existence real quick, paving the way for Major Sarkaana to drop in via Valkyrie with reinforcements and a fresh batch of Tech-Priests ready to audit the facility's power grid.
Welcome back to the campaign, brothers. In Part III of our Space Marine 2 playthrough, Titus and the boys stumble upon Captain Iden and what’s left of the Cadian 8th. Naturally, we immediately form a joint venture to aggressively repossess an orbital gun facility. The Cadians bring an armored Chimera to the party, using it as a highly persuasive, gate-crashing warrant to breach the facility's outer perimeter. Inside, we encounter a Zoanthrope trying to file a temporary restraining order against our progress. We litigate that floating brain-bug out of existence real quick, paving the way for Major Sarkaana to drop in via Valkyrie with reinforcements and a fresh batch of Tech-Priests ready to audit the facility's power grid.
No comments