August 31, 2019

Ragnarok M: Eternal Love - Acolyte Skill Guide

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This page contains information about Acolyte skills and skill breakthrough details.

Holy Light Strike (Active)

LVL: 1
SP: 8
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk120%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 2
SP: 8
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk140%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 3
SP: 8
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk160%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 4
SP: 8
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk180%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 5
SP: 8
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk200%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 6
SP: 16
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk220%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 7
SP: 16
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk240%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 8
SP: 16
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk260%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 9
SP: 16
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk280%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.
LVL: 10
SP: 16
C. RANGE: 6.0 m
C. TIME: 1.0 sec
C. DELAY: 1.5 sec
Attacks an enemy with holy light, dealing (M.Atk300%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison.

Heal (Active)

LVL: 1
SP: 13
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (12 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 2
SP: 16
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (20 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 3
SP: 19
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (28 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 4
SP: 22
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (36 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 5
SP: 25
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (44 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 6
SP: 28
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (52 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 7
SP: 31
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (60 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 8
SP: 34
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (68 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 9
SP: 37
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (76 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 10
SP: 40
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (84 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
SKILL BREAKTHROUGH
LVL: 11
SP: 43
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (86 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 12
SP: 46
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (88 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 13
SP: 49
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (90 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 14
SP: 52
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (92 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 15
SP: 55
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (94 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 16
SP: 58
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (96 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 17
SP: 61
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (98 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 18
SP: 64
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (100 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 19
SP: 67
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (102 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.
LVL: 20
SP: 70
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Restore (104 * Rounded (BaseLv + INT) / 10)) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value / 2.

Kyrie Eleison (Active)

LVL: 1
SP: 22
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 5 times. Damage Cap = Benefier12%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 2
SP: 24
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 6 times. Damage Cap = Benefier14%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 3
SP: 26
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 6 times. Damage Cap = Benefier16%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 4
SP: 28
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 7 times. Damage Cap = Benefier18%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 5
SP: 30
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 7 times. Damage Cap = Benefier20%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 6
SP: 32
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 8 times. Damage Cap = Benefier22%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 7
SP: 34
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 8 times. Damage Cap = Benefier24%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 8
SP: 36
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 9 times. Damage Cap = Benefier26%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 9
SP: 38
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 9 times. Damage Cap = Benefier28%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 10
SP: 40
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
SKILL BREAKTHROUGH
LVL: 11
SP: 42
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 1500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 12
SP: 44
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 3000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 13
SP: 46
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 4500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 14
SP: 48
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 6000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 15
SP: 50
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 7500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 16
SP: 52
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 9000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 17
SP: 54
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 10500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 18
SP: 56
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 12000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 19
SP: 58
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 13500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
LVL: 20
SP: 60
C. RANGE: 9.0 m
C. TIME: 2.0 sec
C. DELAY: 2.0 sec
SKILL CD: 5.0 sec
Give a shield that blocks Dmg to an ally. The shield protects for limited times to ta take limited damage. The shield becomes invalid when either limit is met. Can Block up to 10 times. Damage Cap = Benefier30%Max HP + 15000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]

Blessing (Active)

LVL: 1
SP: 28
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 2 STR, DEX and INT for 120 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 2
SP: 32
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 4 STR, DEX and INT for 140 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 3
SP: 36
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 6 STR, DEX and INT for 160 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 4
SP: 40
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 8 STR, DEX and INT for 180 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 5
SP: 44
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 10 STR, DEX and INT for 200 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 6
SP: 48
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 12 STR, DEX and INT for 220 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 7
SP: 52
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 14 STR, DEX and INT for 240 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 8
SP: 56
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 16 STR, DEX and INT for 260 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 9
SP: 60
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 18 STR, DEX and INT for 280 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 10
SP: 64
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 20 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
SKILL BREAKTHROUGH
LVL: 11
SP: 68
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 21 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 12
SP: 72
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 22 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 13
SP: 76
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 23 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 14
SP: 80
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 24 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
LVL: 15
SP: 84
C. RANGE: 9.0 m
C. DELAY: 1.0 sec
Provides the target and all allies with 25 STR, DEX and INT for 300 sec. Removes Curse and Stone Curse Effect from the target ally.

Increase Agility (Passive)

LVL: 1 Blessing gets the effect of Increase Agility, increase 2 AGI points and 30% Move Speed for 120 sec.
LVL: 2 Blessing gets the effect of Increase Agility, increase 4 AGI points and 30% Move Speed for 140 sec.
LVL: 3 Blessing gets the effect of Increase Agility, increase 6 AGI points and 30% Move Speed for 160 sec.
LVL: 4 Blessing gets the effect of Increase Agility, increase 8 AGI points and 30% Move Speed for 180 sec.
LVL: 5 Blessing gets the effect of Increase Agility, increase 10 AGI points and 30% Move Speed for 200 sec.
LVL: 6 Blessing gets the effect of Increase Agility, increase 12 AGI points and 30% Move Speed for 220 sec.
LVL: 7 Blessing gets the effect of Increase Agility, increase 14 AGI points and 30% Move Speed for 240 sec.
LVL: 8 Blessing gets the effect of Increase Agility, increase 16 AGI points and 30% Move Speed for 260 sec.
LVL: 9 Blessing gets the effect of Increase Agility, increase 18 AGI points and 30% Move Speed for 280 sec.
LVL: 10 Blessing gets the effect of Increase Agility, increase 20 AGI points and 30% Move Speed for 300 sec.

Ruwach (Active)

LVL: 1
SP: 10
C. DELAY: 1.0 sec
SKILL CD: 0.5 sec
Searches hidden enemy units with the holy spirit in 10 sec, dealing (M.Atk150%) holy M.Dmg to any enemy units found.

Light Shield (Active)

LVL: 1
SP: 10
C. RANGE: 6.0 sec
C. DELAY: 0.5 sec
Become immune to ranged Atk. The barrier could take up to 10 times of attack for 8 sec. Could have 1 barriers at the same time.
LVL: 2
SP: 10
C. RANGE: 6.0 sec
C. DELAY: 0.5 sec
Become immune to ranged Atk. The barrier could take up to 10 times of attack for 9 sec. Could have 1 barriers at the same time.
LVL: 3
SP: 10
C. RANGE: 6.0 sec
C. DELAY: 0.5 sec
Become immune to ranged Atk. The barrier could take up to 10 times of attack for 10 sec. Could have 2 barriers at the same time.
LVL: 4
SP: 10
C. RANGE: 6.0 sec
C. DELAY: 0.5 sec
Become immune to ranged Atk. The barrier could take up to 10 times of attack for 11 sec. Could have 2 barriers at the same time.
LVL: 5
SP: 10
C. RANGE: 6.0 sec
C. DELAY: 0.5 sec
Become immune to ranged Atk. The barrier could take up to 10 times of attack for 12 sec. Could have 3 barriers at the same time.

Mace Mastery (Passive)

LVL: 1 When using Maces and Knuckles, Atk increases by 6 points, Auto Attack increases by 20 points.
LVL: 2 When using Maces and Knuckles, Atk increases by 12 points, Auto Attack increases by 40 points.
LVL: 3 When using Maces and Knuckles, Atk increases by 18 points, Auto Attack increases by 60 points.
LVL: 4 When using Maces and Knuckles, Atk increases by 24 points, Auto Attack increases by 80 points.
LVL: 5 When using Maces and Knuckles, Atk increases by 30 points, Auto Attack increases by 100 points.
LVL: 6 When using Maces and Knuckles, Atk increases by 36 points, Auto Attack increases by 120 points.
LVL: 7 When using Maces and Knuckles, Atk increases by 42 points, Auto Attack increases by 140 points.
LVL: 8 When using Maces and Knuckles, Atk increases by 48 points, Auto Attack increases by 160 points.
LVL: 9 When using Maces and Knuckles, Atk increases by 54 points, Auto Attack increases by 180 points.
LVL: 10 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 200 points.
SKILL BREAKTHROUGH
LVL: 11 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 220 points; for using Maces, Agility increases by 1 points, Luck increases by 1 points, Crit by 1 points; or using Gloves, Dmg increases by 1 points.
LVL: 12 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 240 points; for using Maces, Agility increases by 2 points, Luck increases by 2 points, Crit by 2 points; or using Gloves, Dmg increases by 2 points.
LVL: 13 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 260 points; for using Maces, Agility increases by 3 points, Luck increases by 3 points, Crit by 3 points; or using Gloves, Dmg increases by 3 points.
LVL: 14 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 280 points; for using Maces, Agility increases by 4 points, Luck increases by 4 points, Crit by 4 points; or using Gloves, Dmg increases by 4 points.
LVL: 15 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 300 points; for using Maces, Agility increases by 5 points, Luck increases by 5 points, Crit by 5 points; or using Gloves, Dmg increases by 5 points.
LVL: 16 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 320 points; for using Maces, Agility increases by 6 points, Luck increases by 6 points, Crit by 6 points; or using Gloves, Dmg increases by 6 points.
LVL: 17 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 340 points; for using Maces, Agility increases by 7 points, Luck increases by 7 points, Crit by 7 points; or using Gloves, Dmg increases by 7 points.
LVL: 18 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 360 points; for using Maces, Agility increases by 8 points, Luck increases by 8 points, Crit by 8 points; or using Gloves, Dmg increases by 8 points.
LVL: 19 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 380 points; for using Maces, Agility increases by 9 points, Luck increases by 9 points, Crit by 9 points; or using Gloves, Dmg increases by 9 points.
LVL: 20 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 400 points; for using Maces, Agility increases by 10 points, Luck increases by 10 points, Crit by 10 points; or using Gloves, Dmg increases by 10 points.


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